News Index

Haiku on TWiT FLOSS Weekly Program

News by Jorge G. Mare on Sun, 05/16/2010 - 21:16

Haiku was featured this past Wednesday on the FLOSS Weekly 120 video podcast hosted by Perl Monger co-founder Randal Schwartz, with KDE developer Aaron Seigo as co-host. Interviewed from Haiku were Ryan Leavengood, the developer who initiated the Webkit port which would end up being used in the recently released native browser for Haiku called WebPositive, and Niels Sascha Reedijk, a well rounded contributor who has participated in various areas of the project, and who currently is the documentation team lead and a sysadmin.

Haiku R1 Alpha 2 is Out

News by Jorge G. Mare on Mon, 05/10/2010 - 19:00

The Haiku Project has released version R1 Alpha 2 right on schedule, posting their official announcement and making images of this release available for download since very early in the morning. Alpha 2 is the second official release of Haiku, which comes approximately eight months after the previous development milestone released in September of 2009. Here are the highlights of the improvements that Alpha2 brings over Alpha 1.

Haiku Introduced in Italian Technology Podcast

News by Jorge G. Mare on Tue, 04/27/2010 - 01:39

This one is for our Italian (speaking) Haiku fans. Veteran Italian community member Andrea Bernardi and long-time BeOS/Haiku developer Andrea Anzani, introduced the Haiku operating system on Tecnica Arcana Podcast, an Italian podcast about technology started by Carlo Becchi in 2006. For those not familiar with the Italian community, Andrea Bernardi (aka atomozero) is a long-time member of the community with a known record of advocacy for the platform since the BeOS days; Andrea Anzani, on the other hand, is a developer who has produced several applications and is also part of Funky Idea Software, a small company dedicated to the development of Haiku applications, including the awesome media aggregator for Haiku BePodder. Listen to the podcast here.

Haiku to Mentor Seven Students for GSoC 2010

News by Jorge G. Mare on Sun, 04/25/2010 - 21:02

The Haiku project has just announced that it was assigned a total of seven spots for the Google Summer of Code 2010 program, one spot less than last year. The student projects selected by Haiku for GSoC 2010 cover a variety of areas of development, ranging from network to file systems, media and graphical user interface. Depending on the degreee of success, this year's projects could bring a good number of very welcome improvements to Haiku, although for the most part none of them are critical to moving the project closer to the much awaited R1 release. Read on for an objective review of the selected projects.

Haiku R1/Alpha 2 Expected to be Released on May 10th

News by Jorge G. Mare on Sat, 04/17/2010 - 19:11

It looks like the clock towards the next development Haiku R1 milestone, Alpha 2, has started ticking. In a message to the development mailing list, Haiku core developer Ingo Weinhold proposed "using the momentum of the rather productive BeGeistert coding sprint" to "initiate the final launch sequence for the alpha 2 release" and suggested May 10th as the official release date. To that end, a release branch would be created on Monday April 19th, where the release coordinator -- Ingo himself -- will be the only developer allowed to commit changes to. It is also expected that the set of features to be included in Alpha 2 will be discussed and voted upon by the project contributors, possibly next week. See Ingo's email for further details.

IDE for Haiku Paladin Gets Update

News by Jorge G. Mare on Thu, 04/08/2010 - 21:30

Approximately six months since its last release, up and coming Integrated Development Environment (IDE) Paladin has reached version 1.2.0. According to Paladin developer Jon "Darkwyrm" Yoder, the highlights for this version are time-saving features, such as templates for common application types, an import feature that creates a Paladin project from existing sources, and a regular expression tester. For compilation speed gains, the new version also includes ccache, and open source compiler cache for C/C++.

Haiku Inc. Contracts Ingo Weinhold, Discloses Donations

News by Jorge G. Mare on Wed, 04/07/2010 - 10:26

Haiku Inc., the non-profit organization that supports the Haiku Project, has announced that they have hired renowned Haiku developer Ingo Weinhold on a limited time contract. At the same time, Haiku Inc. also disclosed a breakdown of the donations received by the non-profit via PayPal in the last six months. One of the tasks that Ingo may be undertaking during this contract period is the coordination of the R1/Alpha 2 release, bringing hope that the long-awaited second development release may in fact be coming in the near future.

BeGeistert Opens April 10, Workshop and Code Sprint Follow

News by Jorge G. Mare on Sun, 04/04/2010 - 09:45

The 22nd series of BeGeistert, the Haiku community event with the longest history, is scheduled to take place the weekend of April 10th and 11th in Düsseldorf, Germany. Under the "Return of the Cola-Coder" codename, BeGeistert 022 is expected to count with the presence many prominent Haiku developers as well as community members, both old and new, all of whom will gather in a relaxed atmosphere that allows them to pass on the "Haiku spirit" by discussing topics in depth, collaborating and exchanging knowledge and experience.

NetBSD's pkgsrc Bootstraps in Haiku

News by Jorge G. Mare on Tue, 01/19/2010 - 14:49

Haiku development keeps making progress in itself, but we are also seeing quite a bit of Haiku-related developments in other open source projects, this one coming from the NetBSD camp. According to an email from NetBSD developer Akio Obata, he has successfully bootstraped pkgsrc on Haiku. pkgsrc is the NetBSD Packages Collection, a framework with over 8000 packages that allows building third-party software on NetBSD and other UNIX-like systems (supported platforms). Thanks to the work of Obata-san, support for Haiku is expected to be added to pkgsrc soon, hopefully in the next stable release named pkgsrc-2010Q1. We talked briefly with Obata-san, and here is a mini-interview with him.

Console MSN Client gtmess Being Ported to Haiku

News by Jorge G. Mare on Wed, 12/30/2009 - 13:17

We have reports from Gabriel Duarte that he is working on a Haiku port of the console MSN messenger client gtmess. According to Gabriel, getting the configure script and the build to work in Haiku was a challenge, but he has finally been able to compile gtmess using GCC4, and the client is now working nicely, as can be seen from the following screenshot.